Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
20 |
Christian Ward's work is sabotaged by unknown parties. Christian Ward may salvage what Christian Ward can and give up. |
2 |
20 |
Failed to qualify for Marine Support (Marine). |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
21 |
Spend time with an alien race. Gain a contact. |
2 |
24 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
24 |
Voluntarily left Scavenger |
3 |
24 |
Became a Scout (Courier). |
3 |
26 |
Christian Ward's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
3 |
28 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
28 |
Continued as Scout (Courier). |
4 |
29 |
When dealing with an alien race, Christian Ward botch an opportunity to gather extra intelligence about them. |
4 |
29 |
Christian Ward have no idea what happened to Christian Ward – they found Christian Ward's ship drifting on the fringes of friendly space. |
4 |
32 |
Forced to muster out. |
5 |
32 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
34 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
6 |
34 |
Entered Merchant Academy with the Business curriculum. |
6 |
36 |
Expand the field of Broker, but gain a Rival in Christian Ward's former tutor. |
6 |
38 |
Graduated. |