Term |
Age |
History |
---|
1 |
18 |
Became a Army (Army Support) with the new title Private. |
1 |
19 |
Unit is slaughtered in a disastrous battle, for which Clair Graham blame Clair Graham's commander. Gain commander as Enemy. |
2 |
19 |
Failed to qualify for Physician (Scholar). |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
20 |
Clair Graham run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
20 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
21 |
Accepted a deal with criminal or other figure under investigation. |
4 |
21 |
Failed to qualify for Merchant Academy. |
4 |
21 |
Submitted to the draft. |
4 |
21 |
Became a Scout (Courier). |
4 |
22 |
When dealing with an alien race, Clair Graham botch an opportunity to gather extra intelligence about them. |
4 |
22 |
Clair Graham have no idea what happened to Clair Graham – they found Clair Graham's ship drifting on the fringes of friendly space. |
5 |
25 |
Voluntarily left Courier |
5 |
25 |
Entered Merchant Academy with the Business curriculum. |
5 |
28 |
Moved to a new world. |
5 |
29 |
Graduated with honors. |
6 |
29 |
Became a Merchant (Broker). |
6 |
29 |
Promoted to Merchant (Broker) rank 1. |
6 |
29 |
Promoted to Merchant (Broker) rank 2. |
6 |
30 |
Risk Clair Graham's fortune on a possibility lucrative deal and win. |
6 |
33 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
7 |
33 |
Continued as Merchant (Broker). |
7 |
37 |
Injured. Fully recovered. |