Crewman Clarence Mcarthy  

Species Age Sex Str Dex End Int Edu SocUPP
Suerrat 38 M 8 (0) 7 (0) 3 (-1) 5 (-1) 5 (-1) 7 (0)873557
Nagging, Graying hair, Thief
 
Skills
Drive 0
Electronics 0
Engineer 0
Flyer (Airship) 1
Gambler 2
Jack-of-All-Trades 1
Language 0
Mechanic 0
Persuade 1
Profession (Worker/Religion) 1
Science (Life Sciences) 0
Survival 0
CareerAssignmentTitleRankTerms
Citizen Worker 14
Merchant Merchant Marine Crewman01
 
Name Type Affinity Enmity Power Influence Species
Ephraim Foster Contact 2 1 0 1 Halka (M/56)
Harris Curtis Rival 1 2 1 0 Suerrat (M/58)
Harris Curtis is in prison or otherwise trapped somewhere.
Relationship altered.
Harris Curtis is a member of an organisation which holds a generally opposite view of the Traveller.
 
Term Age History
1 18 Became a Citizen (Worker).
1 22 Clarence Mcarthy learn something Clarence Mcarthy should not have – a corporate secret, a political scandal – which Clarence Mcarthy can profit from illegally.
1 22 Gain a criminal contact.
1 22 Forced to continue current assignment.
1 22 Promoted to Citizen (Worker) rank 1.
2 22 Continued as Citizen (Worker).
2 23 Political upheaval strikes Clarence Mcarthy's homeworld, and Clarence Mcarthy is caught up in the revolution.
3 26 Continued as Citizen (Worker).
3 28 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
4 30 Continued as Citizen (Worker).
4 33 Clarence Mcarthy is rewarded for Clarence Mcarthy's diligence or cunning.
4 34 Forced to muster out.
5 34 Became a Merchant (Merchant Marine) with the new title Crewman.
5 37 Risk Clarence Mcarthy's fortune on a possibility lucrative deal and win.
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