Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
21 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Graduated. |
2 |
22 |
Failed to qualify for Field Researcher (Scholar). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
24 |
Clark Mcandrew do not know what happened to Clark Mcandrew. There is a gap in Clark Mcandrew's memory. |
3 |
24 |
Failed to qualify for Pirate (Rogue). |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
28 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
32 |
Drafted into Law Enforcement |
4 |
32 |
Forced to muster out. |
5 |
32 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
36 |
Clark Mcandrew's work ends up coming home with Clark Mcandrew, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |