Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Suffered a deep tragedy. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Failed to qualify for Performer (Entertainer). |
2 |
26 |
Became a Drifter (Scavenger). |
2 |
30 |
Clark Middlemiss do not know what happened to Clark Middlemiss. There is a gap in Clark Middlemiss's memory. |
3 |
30 |
Became a Rogue (Enforcer). |
3 |
34 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
34 |
Continued as Rogue (Enforcer). |
4 |
37 |
A police detective or rival criminal forces Clark Middlemiss to flee and vows to hunt Clark Middlemiss down. Gain an Enemy. |