Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
20 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Graduated. |
2 |
22 |
Became a Scholar (Physician). |
2 |
25 |
Advanced training in a specialist field. |
3 |
26 |
Voluntarily left Physician |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Make an unexpected connection outside Claude Chapman's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
A sudden war destroys Claude Chapman's trade routes and contacts, forcing Claude Chapman to flee that region of space. |
4 |
32 |
Gain rebels as Enemy |
5 |
32 |
Failed to qualify for Field Researcher (Scholar). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
33 |
Scarred. Owe 1,250 for medical bills. |
6 |
33 |
Became a Citizen (Corporate). |
6 |
34 |
A revolution, attack or other unusual event throws Claude Chapman's life into chaos, forcing Claude Chapman to leave the planet. |
7 |
34 |
Switched to Merchant (Broker). |
7 |
38 |
Moved to a new world. |
7 |
38 |
Promoted to Merchant (Broker) rank 1. |