Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
Moved to a new world. |
1 |
22 |
Graduated. Gain an rival who is upset that Clay Weakman left the community. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
25 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
25 |
Became a Rogue (Pirate) with the new title Lackey. |
3 |
27 |
Betrayed by a friend. One of Clay Weakman's Contacts or Allies betrays Clay Weakman, ending Clay Weakman's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Failed to qualify for Courier (Scout). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
Embroiled in legal trouble. |