Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Amnesia. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Betrayed by a friend. One of Cleve Hernandez's Contacts or Allies betrays Cleve Hernandez, ending Cleve Hernandez's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Failed to qualify for Pirate (Rogue). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Army (Infantry) with the new title Private. |
3 |
25 |
Lost eye or limb. Fully recovered. |
4 |
25 |
Became a Entertainer (Performer). |
4 |
28 |
Cleve Hernandez is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
5 |
28 |
Switched to Army (Cavalry) with previous rank. |
5 |
30 |
Given a special assignment or duty in Cleve Hernandez's unit. |
5 |
32 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
6 |
32 |
Continued as Army (Cavalry). |
6 |
34 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
6 |
34 |
Gain rebels as Enemy |
7 |
34 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
34 |
Switched to Drifter (Wanderer). |
7 |
35 |
Cleve Hernandez run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |