Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Betrayed by a friend. One of Cleve Marshall's Contacts or Allies betrays Cleve Marshall, ending Cleve Marshall's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Failed to qualify for Intelligence (Agent). |
2 |
20 |
Switched to Drifter (Wanderer). |
2 |
23 |
A new romantic starts. Gain an Ally. |
2 |
24 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
27 |
Severely injured. Fully recovered. Owe 3,750 for medical bills. |
3 |
28 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
28 |
Voluntarily left Wanderer |
4 |
28 |
Failed to qualify for Enforcer (Rogue). |
4 |
28 |
Returned to Drifter (Barbarian). |
4 |
30 |
Cleve Marshall run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
30 |
Became a Merchant (Free Trader). |
5 |
34 |
Given advanced training in a specialist field |
5 |
34 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
34 |
Continued as Merchant (Free Trader). |
6 |
38 |
Promoted to Merchant (Free Trader) rank 2. |