Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Colonel Terry's work ends up coming home with Colonel Terry, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
19 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
23 |
Moved to a new world. |
2 |
23 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
3 |
23 |
Voluntarily left Holy Warrior |
3 |
23 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
26 |
Refuse to abuse Colonel Terry's position for profit. |
3 |
27 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
4 |
27 |
Continued as Navy (Line/Crew). |
4 |
31 |
Colonel Terry is blamed for an accident that causes the death of several crew members. Colonel Terry's guilt drives Colonel Terry to excel. |
5 |
31 |
Continued as Navy (Line/Crew). |
5 |
33 |
Colonel Terry is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
6 |
33 |
Failed to qualify for Explorer (Scout). |
6 |
33 |
Became a Drifter (Barbarian). |
6 |
37 |
Amnesia. |
6 |
37 |
Promoted to Drifter (Barbarian) rank 1. |