Columbus Watts  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 38 M 6 (0) 12 (2) 5 (-1) 3 (-1) 7 (0) 6 (0)6C5376
Persecuted, Tactful, Group-oriented
 
Skills
Admin 0
Art (Creative/Exotic Media) 1
Art (Performing/Performer) 1
Athletics 0
Drive 0
Electronics 0
Gun Combat (Slug) 1
Heavy Weapons 0
Jack-of-All-Trades 1
Persuade 1
Profession (Worker/Religion) 1
Stealth 0
Streetwise 1
Survival 0
Tactics 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Marine Marine Support Marine01
Believer Missionary/Humanitarian Junior Project Worker02
Drifter Barbarian 01
Drifter Scavenger 01
Entertainer Artist 12
 
Term Age History
1 18 Became a Marine (Marine Support) with the new title Marine.
1 19 Injured. Fully recovered. Owe 1,250 for medical bills.
2 19 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
2 20 Columbus Watts is sent to a new community or parish to preach The Word among the poor.
3 23 Continued as Believer (Missionary/Humanitarian).
3 25 Opponents of Columbus Watts's belief system ambush Columbus Watts.
3 25 Scarred. Fully recovered. Owe 10,000 for medical bills.
4 25 Became a Drifter (Barbarian).
4 27 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
5 27 Failed to qualify for Journalist (Entertainer).
5 27 Switched to Drifter (Scavenger).
5 28 Columbus Watts run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6 28 Became a Entertainer (Artist).
6 31 Find an Alien Artifact.
6 32 Promoted to Entertainer (Artist) rank 1.
7 32 Continued as Entertainer (Artist).
7 35 One of Columbus Watts's pieces of art is stolen, and the investigation brings Columbus Watts into the criminal underworld.
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