Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
21 |
Crime pays off. Gain victim as Enemy. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
26 |
Involved in a feud with a rival criminal organization. |
2 |
26 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
3 |
26 |
Continued as Rogue (Thief). |
3 |
30 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
33 |
Coy Henderson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
33 |
Became a Noble (Dilettante) with the new title Wastrel. |
5 |
35 |
Become deeply involved in politics on Coy Henderson's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
5 |
37 |
Promoted to Noble (Dilettante) rank 1. |