Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Crawford Heard's ship is damaged, and Crawford Heard have to hitch-hike Crawford Heard's way back across the stars to the nearest scout base. |
1 |
21 |
Gain 2 Contacts. Gain 1 Enemies. |
2 |
21 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
2 |
25 |
Crawford Heard is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
2 |
25 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
3 |
25 |
Continued as Believer (Mainstream Believer). |
3 |
27 |
Crawford Heard is sent to a new community or parish to preach The Word among the poor. |
4 |
29 |
Voluntarily left Mainstream Believer |
4 |
29 |
Failed to qualify for Law Enforcement (Agent). |
4 |
29 |
Became a Drifter (Barbarian). |
4 |
31 |
Betrayed by a friend. One of Crawford Heard's Contacts or Allies betrays Crawford Heard, ending Crawford Heard's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Returned to Scout (Explorer). |
5 |
32 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
6 |
32 |
Failed to qualify for Corporate Agent (Agent). |
6 |
32 |
Switched to Drifter (Scavenger). |
6 |
36 |
Moved to a new world. |