Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
26 |
During a battle, defeat or victory depends on Dake Geur's actions. Dake Geur actions lead to an honorabe discharge. |
3 |
26 |
Became a Scholar (Physician). |
3 |
30 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
3 |
30 |
Promoted to Scholar (Physician) rank 1. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Field Researcher (Scholar). |
4 |
30 |
Continued as Scholar (Physician). |
4 |
32 |
Caught cheating in some fashion, advancing Dake Geur's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
4 |
32 |
A disaster or war strikes. |
4 |
32 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
32 |
The planetary government interferes with Dake Geur's research for political or religious reasons. Dake Geur continue working secretely. |
4 |
32 |
Gain an Enemy |
4 |
34 |
Promoted to Scholar (Physician) rank 2. |
5 |
34 |
Continued as Scholar (Physician). |
5 |
38 |
Make a breakthrough in Dake Geur's field. |
5 |
38 |
Promoted to Scholar (Physician) rank 3. |