Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
During a battle, defeat or victory depends on Dardi Kimaa's actions. Dardi Kimaa actions lead to an honorabe discharge. |
2 |
19 |
Became a Noble (Diplomat) with the new title Intern. |
2 |
23 |
An assassin attempts to end Dardi Kimaa's life. |
2 |
23 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
23 |
Failed to qualify for Cavalry (Army). |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
25 |
Encounter a Psionic institute. |
3 |
25 |
Tested for psionic powers |
4 |
27 |
Became a Psion (Wild Talent). |
4 |
30 |
Pick up potentially useful information using Dardi Kimaa's psychic powers. |
5 |
31 |
Continued as Psion (Wild Talent). |
5 |
34 |
Refuse to misuse powers for personal gain. |