Darrell Martin  

Species Age Sex Str Dex End Int Edu SocUPP
Suerrat 38 M 6 (0) 7 (0) 5 (-1) 7 (0) 7 (0) 7 (0)675777
Logical, Austere
 
Skills
Athletics (Endurance) 1
Diplomat 0
Drive 0
Electronics (Computers) 1
Electronics (Sensors) 2
Investigate 0
Medic 1
Persuade 1
Profession (Sports/Golf) 1
Science (Life Sciences) 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scholar Physician 24
Agent Intelligence 01
 
Term Age History
1 18 Became a Scholar (Physician).
1 21 Refused to perform research that goes against Darrell Martin's conscience.
1 22 Promoted to Scholar (Physician) rank 1.
2 22 Continued as Scholar (Physician).
2 24 Make a breakthrough in Darrell Martin's field.
3 26 Continued as Scholar (Physician).
3 27 Advanced training in a specialist field.
3 30 Promoted to Scholar (Physician) rank 2.
4 30 Continued as Scholar (Physician).
4 33 An expedition or voyage goes wrong, leaving Darrell Martin stranded in the wilderness.
4 34 Forced to muster out.
5 34 Became a Agent (Intelligence).
5 37 Darrell Martin's work ends up coming home with Darrell Martin, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
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