Dayton Coleman  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 38 M 4 (-1) 10 (1) 8 (0) 6 (0) 6 (0) 9 (1)4A8669
Impulsive
 
Skills
Animals 0
Athletics 0
Carouse 0
Drive 0
Engineer (Life Support) 1
Engineer (M-drive) 1
Leadership 1
Mechanic 0
Melee (Blade) 2
Pilot (Small Craft) 1
Profession (Freeloader/Scrounging) 1
Seafarer 0
Stealth 0
Survival 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 01
Drifter Wanderer 01
Navy Engineer/Gunner Sublieutenant2 / 02
Citizen Colonist 11
 
Name Type Affinity Enmity Power Influence Species
Fairy Martin Enemy 0 0 2 2 Luriani (F/53)
 
Term Age History
1 18 Became a Drifter (Barbarian).
1 20 Nearly killed. Fully recovered. Owe 30,000 for medical bills.
2 20 Failed to qualify for Intelligence (Agent).
2 20 Switched to Drifter (Wanderer).
2 24 Betrayed by a friend. One of Dayton Coleman's Contacts or Allies betrays Dayton Coleman, ending Dayton Coleman's career. That Contact or Ally becomes a Rival or Enemy.
3 24 Failed to qualify for Scientist (Scholar).
3 24 Submitted to the draft.
3 24 Became a Navy (Engineer/Gunner) with the new title Crewman.
3 26 Dayton Coleman foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3 28 Commissioned in Navy (Engineer/Gunner) with the new title Ensign.
3 28 Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant.
4 28 Continued as Navy (Engineer/Gunner).
4 31 Vessel participates in a notable military engagement.
5 32 Voluntarily left Engineer/Gunner
5 32 Became a Citizen (Colonist).
5 33 Spent time maintaining and using heavy vehicles.
5 36 Promoted to Citizen (Colonist) rank 1.
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