Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
2 |
20 |
Failed to qualify for Intelligence (Agent). |
2 |
20 |
Switched to Drifter (Wanderer). |
2 |
24 |
Betrayed by a friend. One of Dayton Coleman's Contacts or Allies betrays Dayton Coleman, ending Dayton Coleman's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Failed to qualify for Scientist (Scholar). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
26 |
Dayton Coleman foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
28 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
3 |
28 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
4 |
28 |
Continued as Navy (Engineer/Gunner). |
4 |
31 |
Vessel participates in a notable military engagement. |
5 |
32 |
Voluntarily left Engineer/Gunner |
5 |
32 |
Became a Citizen (Colonist). |
5 |
33 |
Spent time maintaining and using heavy vehicles. |
5 |
36 |
Promoted to Citizen (Colonist) rank 1. |