Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
Gained a contact. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
24 |
Dee Mcarthy's business or ship thrives. |
2 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
Voluntarily left Broker |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
27 |
Attacked by enemies and injured. |
3 |
27 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
27 |
Gain Enemy if Dee Mcarthy don't already have one. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
32 |
Betrayed by a friend. One of Dee Mcarthy's Contacts or Allies betrays Dee Mcarthy, ending Dee Mcarthy's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
32 |
Became a Citizen (Worker). |
5 |
33 |
Dee Mcarthy is rewarded for Dee Mcarthy's diligence or cunning. |
5 |
36 |
Promoted to Citizen (Worker) rank 1. |