Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Victim of a crime |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
25 |
Dee Shea's scout ship is one of the first on the scene to rescue the survivors of a disaster but Dee Shea fail to help. Gain an Enemy. |
2 |
25 |
Psychologically damaged by Dee Shea's time in the scouts. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
28 |
When dealing with an alien race, Dee Shea botch an opportunity to gather extra intelligence about them. |
3 |
28 |
Dee Shea inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
32 |
Dee Shea's ship is damaged, and Dee Shea have to hitch-hike Dee Shea's way back across the stars to the nearest scout base. |
4 |
32 |
Gain 1 Contacts. Gain 3 Enemies. |
5 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
36 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |