Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
2 |
19 |
Failed to qualify for Pirate (Rogue). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Scout (Surveyor). |
2 |
20 |
Psychologically damaged by Delbert Byrd's time in the scouts. |
3 |
20 |
Switched to Merchant (Free Trader). |
3 |
22 |
Make an unexpected connection outside Delbert Byrd's normal circles. Gain a Contact. |
3 |
24 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
24 |
Voluntarily left Free Trader |
4 |
24 |
Became a Drifter (Wanderer). |
4 |
27 |
Betrayed by a friend. One of Delbert Byrd's Contacts or Allies betrays Delbert Byrd, ending Delbert Byrd's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
27 |
Became a Citizen (Corporate). |
5 |
28 |
Advanced training in a specialist field. |
5 |
31 |
Promoted to Citizen (Corporate) rank 1. |
6 |
31 |
Continued as Citizen (Corporate). |
6 |
32 |
Delbert Byrd is rewarded for Delbert Byrd's diligence or cunning. |
6 |
35 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |