Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
An investigation takes on a dangerous turn. |
1 |
19 |
Dheghdzurr Goghzkse Giuthdzu's work ends up coming home with Dheghdzurr Goghzkse Giuthdzu, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
25 |
Befriended by a senior agent. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
30 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
4 |
30 |
Became a Scout (Explorer). |
4 |
33 |
Dheghdzurr Goghzkse Giuthdzu's ship is damaged, and Dheghdzurr Goghzkse Giuthdzu have to hitch-hike Dheghdzurr Goghzkse Giuthdzu's way back across the stars to the nearest scout base. |
4 |
33 |
Gain 3 Contacts. Gain 3 Enemies. |
5 |
33 |
Failed to qualify for Thief (Rogue). |
5 |
33 |
Became a Drifter (Scavenger). |
5 |
35 |
Dheghdzurr Goghzkse Giuthdzu do not know what happened to Dheghdzurr Goghzkse Giuthdzu. There is a gap in Dheghdzurr Goghzkse Giuthdzu's memory. |