Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Line/Crew (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Dick Sweet join a gambling circle on board. |
1 |
22 |
Attempt at commissioned failed. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
Vessel participates in a notable military engagement. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
29 |
Betrayed by a friend. One of Dick Sweet's Contacts or Allies betrays Dick Sweet, ending Dick Sweet's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
29 |
Failed to qualify for Worker (Citizen). |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
30 |
Suffer from a life-threatening illness. |
5 |
30 |
Entered Merchant Academy with the Business curriculum. |
5 |
33 |
Become leader in social movement. |
5 |
33 |
Gain an Ally and an Enemy. |
5 |
34 |
Graduated. |
6 |
34 |
Became a Merchant (Broker). |
6 |
34 |
Promoted to Merchant (Broker) rank 1. |
6 |
35 |
Given advanced training in a specialist field |
6 |
38 |
Promoted to Merchant (Broker) rank 2. |