Dillard Enright  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 38 M 8 (0) 5 (-1) 9 (1) 7 (0) 6 (0) 7 (0)859767
Solution-oriented
 
Skills
Animals 0
Athletics (Dexterity) 1
Deception 1
Drive (Walker) 1
Profession (Colonist/Ranching) 1
Recon 0
Science (Space Sciences) 0
Seafarer 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Colonist 11
Merchant Merchant Marine Crewman03
Drifter Barbarian 01
Merchant Broker 01
 
Term Age History
1 18 Became a Citizen (Colonist).
1 19 Dillard Enright learn something Dillard Enright should not have – a corporate secret, a political scandal – which Dillard Enright can profit from illegally.
1 22 Promoted to Citizen (Colonist) rank 1.
2 22 Voluntarily left Colonist
2 22 Failed to qualify for Journalist (Entertainer).
2 22 Submitted to the draft.
2 22 Became a Merchant (Merchant Marine) with the new title Crewman.
3 26 Continued as Merchant (Merchant Marine).
3 29 Given advanced training in a specialist field
4 30 Continued as Merchant (Merchant Marine).
4 31 A series of bad deals and decisions force Dillard Enright into bankruptcy. Dillard Enright salvages what Dillard Enright can.
5 31 Became a Drifter (Barbarian).
5 33 Betrayed by a friend. One of Dillard Enright's Contacts or Allies betrays Dillard Enright, ending Dillard Enright's career. That Contact or Ally becomes a Rival or Enemy.
6 33 Switched to Merchant (Broker).
6 36 A good deal ensures Dillard Enright is living the high life for a few years.
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