Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Dillard Enright learn something Dillard Enright should not have – a corporate secret, a political scandal – which Dillard Enright can profit from illegally. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Voluntarily left Colonist |
2 |
22 |
Failed to qualify for Journalist (Entertainer). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Given advanced training in a specialist field |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
A series of bad deals and decisions force Dillard Enright into bankruptcy. Dillard Enright salvages what Dillard Enright can. |
5 |
31 |
Became a Drifter (Barbarian). |
5 |
33 |
Betrayed by a friend. One of Dillard Enright's Contacts or Allies betrays Dillard Enright, ending Dillard Enright's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
33 |
Switched to Merchant (Broker). |
6 |
36 |
A good deal ensures Dillard Enright is living the high life for a few years. |