Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Don Knight's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
26 |
Don Knight run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
26 |
Returned to Merchant (Free Trader). |
3 |
29 |
Don Knight's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
29 |
Became a Scout (Courier). |
4 |
30 |
Don Knight have no idea what happened to Don Knight – they found Don Knight's ship drifting on the fringes of friendly space. |
5 |
30 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
30 |
Switched to Drifter (Scavenger). |
5 |
31 |
Attacked by enemies and injured. |
5 |
31 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
31 |
Gain Enemy if Don Knight don't already have one. |
6 |
34 |
Continued as Drifter (Scavenger). |
6 |
37 |
Severely injured. Owe 10,000 for medical bills. |