Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
Made lifelong friends. Gain 3 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Failed to qualify for Explorer (Scout). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
25 |
A good deal ensures Duncan Carrington is living the high life for a few years. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Duncan Carrington's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Gained a contact. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Star Marine (Marine). |
5 |
34 |
Became a Drifter (Barbarian). |
5 |
36 |
Encounter a Psionic institute. |
5 |
36 |
Tested for psionic powers |