Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Made lifelong friends. Gain 1 Allies. |
1 |
28 |
Left the colonies. |
2 |
28 |
Failed to qualify for Worker (Citizen). |
2 |
28 |
Became a Drifter (Wanderer). |
2 |
32 |
Attacked by enemies that E-pasettab Be easily defeat. |
2 |
32 |
Gain Enemy if E-pasettab Be don't already have one. |
3 |
32 |
Continued as Drifter (Wanderer). |
3 |
33 |
E-pasettab Be run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
33 |
Failed to qualify for Broker (Merchant). |
4 |
33 |
Submitted to the draft. |
4 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
36 |
Bankrupted by a rival. Gain the other trader as a Rival. |