Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
20 |
Severely injured. Owe 7,500 for medical bills. |
2 |
20 |
Became a Scout (Courier). |
2 |
21 |
Earl McMillan have no idea what happened to Earl McMillan – they found Earl McMillan's ship drifting on the fringes of friendly space. |
3 |
21 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
24 |
Opponents of Earl McMillan's belief system ambush Earl McMillan. |
3 |
24 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
24 |
Became a Drifter (Barbarian). |
4 |
25 |
Betrayed by a friend. One of Earl McMillan's Contacts or Allies betrays Earl McMillan, ending Earl McMillan's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
25 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
25 |
Continued as Drifter (Barbarian). |
5 |
26 |
Find valuable salvage. |
6 |
29 |
Voluntarily left Barbarian |
6 |
29 |
Failed to qualify for Worker (Citizen). |
6 |
29 |
Submitted to the draft. |
6 |
29 |
Became a Marine (Ground Assault) with the new title Marine. |
6 |
32 |
Advanced training in a specialist field |
6 |
33 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
7 |
33 |
Continued as Marine (Ground Assault). |
7 |
35 |
Lost eye or limb. Fully recovered. |