Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
An investigation takes on a dangerous turn. |
1 |
19 |
Early Fullmore's work ends up coming home with Early Fullmore, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
25 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
25 |
Became a Scout (Explorer). |
3 |
27 |
Early Fullmore inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
27 |
Failed to qualify for Corporate Agent (Agent). |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
30 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
5 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
34 |
Voluntarily left Merchant Marine |
6 |
34 |
Switched to Drifter (Wanderer). |
6 |
36 |
Attempted a risky adventure and was wildly successful. |
6 |
38 |
Promoted to Drifter (Wanderer) rank 1. |