Term |
Age |
History |
---|
1 |
12 |
Became a Dolphin Military (Guardian). |
1 |
15 |
Early Stanway's unit is involved in a savage campaign against primitive indigenous aquatic aliens that troubles
your conscience. If Early Stanway refuse to participate Early Stanway is ejected from this career. Early Stanway participate in the massacre and gain an Enemy. |
2 |
16 |
Continued as Dolphin Military (Guardian). |
2 |
17 |
A mission goes badly wrong when a human leader disregards Early Stanway's advice because Early Stanway is ‘just a Dolphin’ and then blames Early Stanway for their mistake. Early Stanway prove Early Stanway's innocence and they are dismissed. |
2 |
20 |
Promoted to Dolphin Military (Guardian) rank 1. |
3 |
20 |
Continued as Dolphin Military (Guardian). |
3 |
23 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
24 |
Attempted to change assignments. |
4 |
24 |
Failed to qualify for Underwater Commando (Dolphin Military). |
4 |
24 |
Continued as Dolphin Military (Guardian). |
4 |
25 |
Severely injured. Fully recovered. |
5 |
25 |
Became a Dolphin Civilian (Nomad). |
5 |
29 |
A purist political party comes to power on Early Stanway's world making trouble for uplifted Dolphins and costing Early Stanway Early Stanway's job. Gain a purist political militant as an Enemy |
6 |
29 |
Failed to qualify for Courier (Scout). |
6 |
29 |
Continued as Dolphin Civilian (Nomad). |
6 |
31 |
Good fortune |
6 |
33 |
Promoted to Dolphin Civilian (Nomad) rank 1. |
7 |
33 |
Continued as Dolphin Civilian (Nomad). |
7 |
36 |
Early Stanway fail a dangerous mission to rescue people in a sinking vessel or underwater city. |