Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Marine (Merchant). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Betrayed by a friend. One of Earnest Corbeld's Contacts or Allies betrays Earnest Corbeld, ending Earnest Corbeld's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Became a Navy (Flight) with the new title Crewman. |
2 |
20 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
20 |
Became a Agent (Intelligence). |
3 |
22 |
Befriended by a senior agent. |
3 |
24 |
Forced to continue current assignment. |
3 |
24 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
24 |
Continued as Agent (Intelligence). |
4 |
28 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
28 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
29 |
Earnest Corbeld secretly provide religious rites for a dying leader or noble, although they do not share Earnest Corbeld's faith. Gain an Ally in the family and a Rival who disagrees with Earnest Corbeld's choice. |
6 |
32 |
Continued as Believer (Mainstream Believer). |
6 |
35 |
A new romantic starts. Gain an Ally. |