Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Marine Support) with the new title Marine. |
1 |
21 |
A mission goes wrong; Edith Crowle and several others are captured and mistreated by the enemy. Gain Edith Crowle's jailer as an Enemy. |
1 |
22 |
Attempt at commissioned failed. |
2 |
22 |
Voluntarily left Marine Support |
2 |
22 |
Failed to qualify for Performer (Entertainer). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
23 |
Drafted into Merchant Marine |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
30 |
Make an unexpected connection outside Edith Crowle's normal circles. Gain a Contact. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
32 |
Failed to qualify for Merchant Academy. |
5 |
32 |
Switched to Drifter (Barbarian). |
5 |
36 |
Attacked by enemies and injured. |
5 |
36 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
36 |
Gain Enemy if Edith Crowle don't already have one. |
5 |
36 |
Promoted to Drifter (Barbarian) rank 1. |