Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
19 |
Edmond Phillips's work is sabotaged by unknown parties. Edmond Phillips start again from scratch. |
2 |
22 |
Voluntarily left Field Researcher |
2 |
22 |
Failed to qualify for Pirate (Rogue). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
23 |
Betrayed by a friend. One of Edmond Phillips's Contacts or Allies betrays Edmond Phillips, ending Edmond Phillips's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
25 |
Refuse to abuse Edmond Phillips's position for profit. |
3 |
27 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
3 |
27 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
4 |
27 |
Continued as Navy (Engineer/Gunner). |
4 |
29 |
Vessel participates in a notable military engagement. |
4 |
31 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
5 |
31 |
Continued as Navy (Engineer/Gunner). |
5 |
33 |
During a battle, defeat or victory depends on Edmond Phillips's actions. Edmond Phillips actions lead to an honorabe discharge. |
6 |
33 |
Became a Scout (Courier). |
6 |
36 |
When dealing with an alien race, Edmond Phillips botch an opportunity to gather extra intelligence about them. |
6 |
36 |
Edmond Phillips's ship is damaged, and Edmond Phillips have to hitch-hike Edmond Phillips's way back across the stars to the nearest scout base. |
6 |
36 |
Gain 3 Contacts. Gain 1 Enemies. |