Edmond Phillips  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 38 M 9 (1) 11 (1) 7 (0) 9 (1) 2 (-2) 7 (0)9B7927
Terrified, Thrill seeker
 
Skills
Admin 0
Athletics (Dexterity) 1
Diplomat 0
Drive 0
Electronics 0
Engineer (Power) 1
Gun Combat 0
Investigate 0
Leadership 1
Mechanic 1
Medic 0
Melee (Blade) 1
Pilot (Spacecraft) 1
Recon 0
Science (Physical Sciences) 0
CareerAssignmentTitleRankTerms
Scholar Field Researcher 01
Drifter Wanderer 01
Navy Engineer/Gunner Lieutenant3 / 03
Scout Courier 01
 
Name Type Affinity Enmity Power Influence Species
Emmie Dixon Contact 2 1 5 1 Darmine (F/32)
Emmie Dixon is out of contact doing something interesting but not suspicious.
Louis Arthur Contact 2 0 1 2 Darmine (M/64)
Madge Gibb Contact 3 1 1 0 Ne Kraeda ren Kelva (F/24)
Madge Gibb has negatively life-changing event.
Unknown Borthwell Enemy 0 3 1 0 Darmine (M/26)
 
Term Age History
1 18 Became a Scholar (Field Researcher).
1 19 Edmond Phillips's work is sabotaged by unknown parties. Edmond Phillips start again from scratch.
2 22 Voluntarily left Field Researcher
2 22 Failed to qualify for Pirate (Rogue).
2 22 Became a Drifter (Wanderer).
2 23 Betrayed by a friend. One of Edmond Phillips's Contacts or Allies betrays Edmond Phillips, ending Edmond Phillips's career. That Contact or Ally becomes a Rival or Enemy.
3 23 Became a Navy (Engineer/Gunner) with the new title Crewman.
3 25 Refuse to abuse Edmond Phillips's position for profit.
3 27 Commissioned in Navy (Engineer/Gunner) with the new title Ensign.
3 27 Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant.
4 27 Continued as Navy (Engineer/Gunner).
4 29 Vessel participates in a notable military engagement.
4 31 Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant.
5 31 Continued as Navy (Engineer/Gunner).
5 33 During a battle, defeat or victory depends on Edmond Phillips's actions. Edmond Phillips actions lead to an honorabe discharge.
6 33 Became a Scout (Courier).
6 36 When dealing with an alien race, Edmond Phillips botch an opportunity to gather extra intelligence about them.
6 36 Edmond Phillips's ship is damaged, and Edmond Phillips have to hitch-hike Edmond Phillips's way back across the stars to the nearest scout base.
6 36 Gain 3 Contacts. Gain 1 Enemies.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙