Edmund Rose  

Species Age Sex Str Dex End Int Edu SocUPP
Yilean 38 M 5 (-1) 8 (0) 4 (-1) 7 (0) 8 (0) 6 (0)584786
Easily upset, Reluctant
 
Skills
Broker 0
Deception 1
Drive (Track) 1
Electronics (Sensors) 1
Flyer 0
Gun Combat (Energy) 1
Mechanic 0
Medic 0
Persuade 0
Profession (Sports/Track & Field) 1
Steward 0
Streetwise 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman01
Scout Courier 01
Citizen Worker 03
 
Name Type Affinity Enmity Power Influence Species
Alfredo Penn Contact 0 0 1 0 Yilean (M/33)
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 20 Make an unexpected connection outside Edmund Rose's normal circles. Gain a Contact.
2 22 Voluntarily left Merchant Marine
2 22 Became a Scout (Courier).
2 25 Edmund Rose's ship is ambushed by enemy vessels. Edmund Rose successfully ran to the jump point.
3 26 Voluntarily left Courier
3 26 Became a Citizen (Worker).
3 27 Advanced training in a specialist field.
4 30 Continued as Citizen (Worker).
4 31 Edmund Rose's business expands, Edmund Rose's corporation grows, or the colony thrives.
5 34 Continued as Citizen (Worker).
5 37 Edmund Rose learn something Edmund Rose should not have – a corporate secret, a political scandal – which Edmund Rose can profit from illegally.
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