Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
1 |
26 |
Left the colonies. |
2 |
26 |
Failed to qualify for Merchant Marine (Merchant). |
2 |
26 |
Became a Drifter (Wanderer). |
2 |
28 |
Survived a risky adventure but gained nothing. |
2 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
30 |
Continued as Drifter (Wanderer). |
3 |
33 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
34 |
Continued as Drifter (Wanderer). |
4 |
35 |
Lightly injured, no permanent damage. Fully recovered. |