Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Elbert Macks run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Became a Merchant (Broker). |
2 |
23 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
23 |
Forced to muster out. |
3 |
23 |
Became a Citizen (Colonist). |
3 |
26 |
Hard times caused by a lack of interstellar trade costs Elbert Macks Elbert Macks's job. |
4 |
26 |
Switched to Drifter (Wanderer). |
4 |
30 |
Suffer from a life-threatening illness. |
5 |
30 |
Failed to qualify for Worker (Citizen). |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
5 |
34 |
Make an unexpected connection outside Elbert Macks's normal circles. Gain a Contact. |
6 |
34 |
Voluntarily left Merchant Marine |
6 |
34 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
36 |
Elbert Macks have been following false teachings! |