Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
23 |
A sudden war destroys Elisha Grant's trade routes and contacts, forcing Elisha Grant to flee that region of space. |
2 |
23 |
Gain rebels as Enemy |
3 |
23 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
3 |
27 |
Elisha Grant secretly provide religious rites for a dying leader or noble, although they do not share Elisha Grant's faith. Gain an Ally in the family and a Rival who disagrees with Elisha Grant's choice. |
4 |
27 |
Continued as Believer (Mainstream Believer). |
4 |
29 |
Elisha Grant accepted an offer of inducements to betray Elisha Grant's faith. Gain 200,000 in cash. |
4 |
31 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
5 |
31 |
Failed to qualify for Surveyor (Scout). |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
32 |
Attacked by enemies and injured. |
5 |
32 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
32 |
Gain Enemy if Elisha Grant don't already have one. |