Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Make an unexpected connection outside Elsie Cole's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
A series of bad deals and decisions force Elsie Cole into bankruptcy. Elsie Cole salvages what Elsie Cole can. |
3 |
25 |
Became a Citizen (Colonist). |
3 |
28 |
Elsie Cole is rewarded for Elsie Cole's diligence or cunning. |
3 |
29 |
Promoted to Citizen (Colonist) rank 1. |
4 |
29 |
Continued as Citizen (Colonist). |
4 |
31 |
A revolution, attack or other unusual event throws Elsie Cole's life into chaos, forcing Elsie Cole to leave the planet. |
5 |
31 |
Failed to qualify for Performer (Entertainer). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Army (Infantry) with the new title Private. |
5 |
33 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
6 |
33 |
Failed to qualify for Pirate (Rogue). |
6 |
33 |
Became a Drifter (Wanderer). |
6 |
37 |
Promoted to Drifter (Wanderer) rank 1. |