Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
A revolution, attack or other unusual event throws Elwin Simmmons's life into chaos, forcing Elwin Simmmons to leave the planet. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
24 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
3 |
24 |
Failed to qualify for Thief (Rogue). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
25 |
Make an unexpected connection outside Elwin Simmmons's normal circles. Gain a Contact. |
3 |
28 |
Forced to muster out. |
4 |
28 |
Became a Drifter (Barbarian). |
4 |
31 |
Elwin Simmmons run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
31 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
34 |
A notable academic consults with Elwin Simmmons about a publication or documentary he is working on. Gain a Contact in academia. |
5 |
35 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |