Initiate Elwin Simmmons  

Species Age Sex Str Dex End Int Edu SocUPP
Ayansh'i 38 M 8 (0) 3 (-1) 3 (-1) 4 (-1) 5 (-1) 7 (0)833457
Hopeless, Failure
 
Skills
Admin 0
Advocate 0
Broker 0
Diplomat 0
Drive (Walker) 1
Electronics 0
Leadership 1
Melee 0
Persuade 0
Profession (Worker/Religion) 1
Science (Social Sciences/Belief) 1
Seafarer 0
CareerAssignmentTitleRankTerms
Citizen Corporate 12
Merchant Merchant Marine Crewman01
Drifter Barbarian 01
Believer Mainstream Believer Initiate11
 
Name Type Affinity Enmity Power Influence Species
Armando Sweet Contact 3 1 1 1 Ayansh'i (M/22)
 
Term Age History
1 18 Became a Citizen (Corporate).
1 20 A revolution, attack or other unusual event throws Elwin Simmmons's life into chaos, forcing Elwin Simmmons to leave the planet.
1 22 Promoted to Citizen (Corporate) rank 1.
2 22 Continued as Citizen (Corporate).
2 24 Refused to co-operate with investigation by the planetary authorities. Gain an Ally
3 24 Failed to qualify for Thief (Rogue).
3 24 Submitted to the draft.
3 24 Became a Merchant (Merchant Marine) with the new title Crewman.
3 25 Make an unexpected connection outside Elwin Simmmons's normal circles. Gain a Contact.
3 28 Forced to muster out.
4 28 Became a Drifter (Barbarian).
4 31 Elwin Simmmons run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5 31 Became a Believer (Mainstream Believer) with the new title Lay Person.
5 34 A notable academic consults with Elwin Simmmons about a publication or documentary he is working on. Gain a Contact in academia.
5 35 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
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