Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Amnesia. |
1 |
22 |
Forced to muster out. |
2 |
22 |
Failed to qualify for Pirate (Rogue). |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
25 |
Suffer from a life-threatening illness. |
3 |
25 |
Failed to qualify for Pirate (Rogue). |
3 |
25 |
Switched to Drifter (Scavenger). |
3 |
26 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
26 |
Failed to qualify for Enforcer (Rogue). |
4 |
26 |
Submitted to the draft. |
4 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
30 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
30 |
Continued as Agent (Law Enforcement). |
5 |
34 |
Accepted a deal with criminal or other figure under investigation. |
6 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
35 |
Make an unexpected connection outside Emerson Thompkins's normal circles. Gain a Contact. |
6 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |