Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
19 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
25 |
Invited to take part in a controversial event or exhibition that injures Emery Steeves 's social standing. |
2 |
26 |
Promoted to Entertainer (Performer) rank 1. |
3 |
26 |
Voluntarily left Performer |
3 |
26 |
Failed to qualify for Corporate Agent (Agent). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
28 |
Emery Steeves run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
28 |
Failed to qualify for Journalist (Entertainer). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Scout (Courier). |
4 |
29 |
Emery Steeves 's scout ship is one of the first on the scene to rescue the survivors of a disaster but Emery Steeves fail to help. Gain an Enemy. |
4 |
29 |
Emery Steeves have no idea what happened to Emery Steeves – they found Emery Steeves 's ship drifting on the fringes of friendly space. |
5 |
32 |
Continued as Scout (Courier). |
5 |
33 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
36 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |