Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Emmett Neal do not know what happened to Emmett Neal. There is a gap in Emmett Neal's memory. |
3 |
24 |
Became a Scholar (Field Researcher). |
3 |
28 |
An expedition or voyage goes wrong, leaving Emmett Neal stranded in the wilderness. |
4 |
28 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
31 |
Emmett Neal foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
32 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
32 |
Voluntarily left Engineer/Gunner |
5 |
32 |
Switched to Drifter (Scavenger). |
5 |
34 |
Betrayed by a friend. One of Emmett Neal's Contacts or Allies betrays Emmett Neal, ending Emmett Neal's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
34 |
Failed to qualify for Scientist (Scholar). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
37 |
Severely injured. Fully recovered. Owe 1,250 for medical bills. |