Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
19 |
Good fortune |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
A sudden war destroys Ephraim Alardice's trade routes and contacts, forcing Ephraim Alardice to flee that region of space. |
2 |
24 |
Gain rebels as Enemy |
3 |
24 |
Became a Scout (Explorer). |
3 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
28 |
Forced to muster out. |
4 |
28 |
Became a Entertainer (Artist). |
4 |
32 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
32 |
Returned to Scout (Explorer). |
5 |
36 |
Moved to a new world. |
5 |
36 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |