Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Attacked by enemies and injured. |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
20 |
Gain Enemy if Er Khushu don't already have one. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
25 |
Er Khushu do not know what happened to Er Khushu. There is a gap in Er Khushu's memory. |
3 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
A series of bad deals and decisions force Er Khushu into bankruptcy. Er Khushu salvages what Er Khushu can. |
5 |
30 |
Became a Scholar (Physician). |
5 |
32 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
34 |
Promoted to Scholar (Physician) rank 1. |
6 |
34 |
Continued as Scholar (Physician). |
6 |
35 |
A rival researcher blackens Er Khushu's name or steals Er Khushu's research. Gain a Rival. |