Eric Green  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 38 M 3 (-1) 8 (0) 8 (0) 12 (2) 6 (0) 7 (0)388C67
Recalcitrant, Saintly, Action Oriented
 
Skills
Astrogation 0
Athletics 0
Broker 0
Drive 0
Electronics 0
Engineer (Life Support) 1
Engineer (Power) 1
Gambler 1
Gun Combat (Archaic) 1
Mechanic 1
Medic 0
Persuade 0
Pilot (Small Craft) 1
Steward 0
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 4th Officer22
Agent Law Enforcement Rookie01
Scout Courier 01
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Doctor Duncan Ally 3 0 0 3 Sydite (M/31)
Doctor Duncan loses some of their power base.
Laurie Penn Enemy 0 4 0 3 Zhodani, Imperium (F/30)
 
Term Age History
1 18 Entered Merchant Academy with the Shipboard curriculum.
1 22 A new romantic starts. Gain an Ally.
1 22 Graduated.
2 22 Became a Merchant (Merchant Marine) with the new title Crewman.
2 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 26 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
3 26 Continued as Merchant (Merchant Marine).
3 27 A sudden war destroys Eric Green's trade routes and contacts, forcing Eric Green to flee that region of space.
3 27 Gain rebels as Enemy
4 27 Failed to qualify for Corporate (Citizen).
4 27 Submitted to the draft.
4 27 Became a Agent (Law Enforcement) with the new title Rookie.
4 31 Eric Green's work ends up coming home with Eric Green, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
5 31 Became a Scout (Courier).
5 32 Spend several years jumping from world to world in Eric Green's scout ship.
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