Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
22 |
Ernie Ahern gain experience in a technical field as a computer operator or surveyor. |
1 |
22 |
Promoted to Citizen (Worker) rank 1. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
26 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
3 |
26 |
Failed to qualify for Thief (Rogue). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Scout (Courier). |
3 |
27 |
Ernie Ahern's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ernie Ahern fail to help. Gain an Enemy. |
3 |
27 |
Ernie Ahern's ship is damaged, and Ernie Ahern have to hitch-hike Ernie Ahern's way back across the stars to the nearest scout base. |
3 |
27 |
Gain 4 Contacts. Gain 1 Enemies. |
4 |
30 |
Continued as Scout (Courier). |
4 |
33 |
When dealing with an alien race, Ernie Ahern have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
5 |
34 |
Continued as Scout (Courier). |
5 |
37 |
Psychologically damaged by Ernie Ahern's time in the scouts. |