Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
A sudden war destroys Ervin Soto's trade routes and contacts, forcing Ervin Soto to flee that region of space. |
1 |
22 |
Gain rebels as Enemy |
2 |
22 |
Failed to qualify for University. |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
25 |
Betrayed by a friend. One of Ervin Soto's Contacts or Allies betrays Ervin Soto, ending Ervin Soto's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
25 |
Returned to Merchant (Merchant Marine). |
3 |
26 |
Make an unexpected connection outside Ervin Soto's normal circles. Gain a Contact. |
3 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Embroiled in legal trouble. |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Bankrupted by a rival. Gain the other trader as a Rival. |