Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
21 |
Study Electronics (Computers) as a hobby. |
1 |
21 |
Dropped out of the psionic community. |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
25 |
Contact with Government. |
3 |
25 |
Continued as Drifter (Barbarian). |
3 |
26 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
4 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
A new romantic starts. Gain an Ally. |
5 |
30 |
Continued as Merchant (Merchant Marine). |
5 |
32 |
A good deal ensures Essie Mathew is living the high life for a few years. |
6 |
34 |
Voluntarily left Merchant Marine |
6 |
34 |
Failed to qualify for Corporate Agent (Agent). |
6 |
34 |
Switched to Drifter (Scavenger). |
6 |
35 |
Contact with Government. |