Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Everette Lyness's ship is damaged, and Everette Lyness have to hitch-hike Everette Lyness's way back across the stars to the nearest scout base. |
1 |
22 |
Gain 4 Contacts. Gain 3 Enemies. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
23 |
A new romantic starts. Gain an Ally. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Navy (Flight) with previous rank. |
3 |
30 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
32 |
Everette Lyness come into conflict with a splinter group Everette Lyness's own religion which maintains Everette Lyness's version is the wrong one. Gain 2 Rivals. |
4 |
34 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
34 |
Voluntarily left Missionary/Humanitarian |
5 |
34 |
Failed to qualify for Field Researcher (Scholar). |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
36 |
Betrayed by a friend. One of Everette Lyness's Contacts or Allies betrays Everette Lyness, ending Everette Lyness's career. That Contact or Ally becomes a Rival or Enemy. |