Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Ezra Steen's ship is damaged, and Ezra Steen have to hitch-hike Ezra Steen's way back across the stars to the nearest scout base. |
1 |
21 |
Gain 3 Contacts. Gain 3 Enemies. |
2 |
21 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
25 |
Established a network of contacts. Gain 2 contacts. |
2 |
25 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
25 |
Continued as Agent (Law Enforcement). |
3 |
28 |
Rewarded for a successful mission. |
3 |
29 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
29 |
Continued as Agent (Law Enforcement). |
4 |
32 |
Ezra Steen's work ends up coming home with Ezra Steen, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
32 |
Failed to qualify for Pirate (Rogue). |
5 |
32 |
Became a Drifter (Wanderer). |
5 |
35 |
Betrayed by a friend. One of Ezra Steen's Contacts or Allies betrays Ezra Steen, ending Ezra Steen's career. That Contact or Ally becomes a Rival or Enemy. |