Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Befriend a useful ally in one sphere. Gain an Ally. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Injured. |
3 |
23 |
Became a Scout (Explorer). |
3 |
25 |
Fletcher Johnson's ship is damaged, and Fletcher Johnson have to hitch-hike Fletcher Johnson's way back across the stars to the nearest scout base. |
3 |
25 |
Gain 1 Contacts. Gain 1 Enemies. |
4 |
25 |
Failed to qualify for Colonist (Citizen). |
4 |
25 |
Became a Drifter (Scavenger). |
4 |
26 |
Fletcher Johnson do not know what happened to Fletcher Johnson. There is a gap in Fletcher Johnson's memory. |
5 |
26 |
Failed to qualify for Cavalry (Army). |
5 |
26 |
Submitted to the draft. |
5 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
30 |
An investigation takes on a dangerous turn. |
5 |
30 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
30 |
Continued as Agent (Law Enforcement). |
6 |
34 |
Gained a contact. |
6 |
34 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
7 |
34 |
Continued as Agent (Law Enforcement). |
7 |
37 |
Established a network of contacts. Gain 2 contacts. |